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Face-to-face and online collaboration: appreciating rules and adding complexity

, , , , and . International Journal of Continuing Engineering Education and Life Long Learning, 12 (5): 521-540 (2002)

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Students’ Developing Knowledge in a Subject Discipline: Insights from Combining Quantitative and Qualitative Methods, , , and . International Journal of Social Research Methodology, 8 (3): 225-238 (2005)Technical Infrastructure: The WebReports site, , , , , , and . project report, London Knowledge Lab, (2007)Students understandings of logical implication, and . Educational Studies in Mathematics, (2002)Windows on Mathematical Meanings : Learning Cultures and Computers, and . Kluwer Academic, Dordrecht, (June 1996)Designing Digital Technologies for Layered Learning., , , and . ISSEP, volume 4226 of Lecture Notes in Computer Science, page 267-278. Springer, (2006)A pedagogy for mathematical microworlds, and . Educational Studies in Mathematics, 23 (1): 31--57 (February 1992)Collaborative change to rules of the game: from player to system rules, , , and . CSCL 2002, Boulder, Colorado., (2002)Improving work processes by making the invisible visible, , , and . Journal of Education and Work, (2006)Microworlds/schoolworlds: The transformation of an innovation. Learning from Computers: Mathematics Education and Technology, (1993)A culture of proving a school mathematics.. Secondary School Mathematics in the World of Communication Technology, volume 119 of IFIP Conference Proceedings, page 169-182. Chapman & Hall, (1997)