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Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments.

, , , and . VRST, page 59-66. ACM, (2009)

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An experimental investigation of distance perception in real vs. immersive virtual environments via direct blind walking in a high-fidelity model of the same room., , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 162. ACM, (2004)The effect of self-embodiment on distance perception in immersive virtual environments., , , and . VRST, page 167-170. ACM, (2008)Elucidating Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments., , , and . VR, page 11-18. IEEE Computer Society, (2007)Distance Perception in Immersive Virtual Environments, Revisited., , and . VR, page 3-10. IEEE Computer Society, (2006)A Quantitative Assessment of the Impact on Spatial Understanding of Exploring a Complex Immersive Virtual Environment using Augmented Real Walking versus Flying., , , , and . EGVE (Short Papers & Posters), Eurographics Association, (2007)Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments., , , and . VRST, page 59-66. ACM, (2009)Correlations Between Physiological Response, Gait, Personality, and Presence in Immersive Virtual Environments., , , , and . Presence Teleoperators Virtual Environ., 21 (2): 119-141 (2012)Elucidating Factors that Can Facilitate Veridical Spatial Perception in Immersive Virtual Environments., , , , and . Presence Teleoperators Virtual Environ., 17 (2): 176-198 (2008)Experimental investigations into the feasibility of using augmented walking to facilitate the intuitive exploration of large scale immersive virtual environments., , , , and . APGV, volume 253 of ACM International Conference Proceeding Series, page 144. ACM, (2007)Distance perception in NPR immersive virtual environments, revisited., , , , and . APGV, page 11-14. ACM, (2009)