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An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU.

, , , , , , , , and . Comput. Entertain., 7 (4): 50:1-50:15 (2009)

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A method to assess pervasive qualities in mobile games., , , and . Pers. Ubiquitous Comput., 22 (4): 647-670 (2018)Analyzing a Semantics-Aware Bug Seeding Tool's Efficacy: A qualitative study with the SemSeed tool., , , , , , , and . SBES, page 246-256. ACM, (2023)Cross-Media and Elastic Time Adaptive Presentations: The Integration of a Talking Head Tool into a Hypermedia Formatter., , , , and . AH, volume 3137 of Lecture Notes in Computer Science, page 215-224. Springer, (2004)A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games., , and . SBGames, page 76-85. ACM, (2023)Information-Gathering Events in Story Plots., , , , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 30-44. Springer, (2012)Social Interaction for Interactive Storytelling., , , , , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 1-15. Springer, (2012)The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems., , , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 187-198. Springer, (2016)Draw Your Own Story: Paper and Pencil Interactive Storytelling., , , , , and . ICEC, volume 6972 of Lecture Notes in Computer Science, page 1-12. Springer, (2011)Semiotic Structuring in Movie Narrative Generation., , , and . ICEC, volume 14455 of Lecture Notes in Computer Science, page 161-175. Springer, (2023)Planning and Interaction Levels for TV Storytelling., , , , , and . ICIDS, volume 5334 of Lecture Notes in Computer Science, page 198-209. Springer, (2008)