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Haptically Induced Illusory Self-motion and the Influence of Context of Motion.

, , , , and . EuroHaptics (1), volume 7282 of Lecture Notes in Computer Science, page 349-360. Springer, (2012)

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A multimodal architecture for simulating natural interactive walking in virtual environments., , , and . PsychNology Journal, 9 (3): 245-268 (2011)Step aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion., , , , , and . VRST, page 34:1-34:5. ACM, (2018)Binaural sound reduces reaction time in a virtual reality search task., , , , and . SIVE@VR, page 1-4. IEEE, (2017)Effects of Walking Together in a Co-Located Virtual Reality Game., , , , and . VRW, page 257-262. IEEE, (2023)Exploring the Effects of Actuator Configuration and Visual Stimuli on Cutaneous Rabbit Illusions in Virtual Reality., , , and . SAP, page 1:1-1:9. ACM, (2021)Audio-Haptic Simulation of Walking on Virtual Ground Surfaces to Enhance Realism., , , and . HAID, volume 7468 of Lecture Notes in Computer Science, page 61-70. Springer, (2012)Considerations on the use of virtual and augmented reality technologies in music education., , , , and . KELVAR@VR, page 1-4. IEEE Computer Society, (2017)Effects of vibrotactile stimulation during virtual sandboarding., , , , , and . VR, page 219-220. IEEE Computer Society, (2016)Mission Impossible Spaces: Using Challenge-Based Distractors to Reduce Noticeability of Self-Overlapping Virtual Architecture., , , , and . SUI, page 6:1-6:4. ACM, (2020)Haptically Induced Illusory Self-motion and the Influence of Context of Motion., , , , and . EuroHaptics (1), volume 7282 of Lecture Notes in Computer Science, page 349-360. Springer, (2012)