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Trick and Please. A Mixed-Method Study On User Assumptions About the TikTok Algorithm.

, , , and . WebSci, page 84-92. ACM, (2021)

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Be Me or Be Mii?: A Study of Self-Presentation and Interaction in the Miitomo Mobile Application., and . CHI, page 1973-1977. ACM, (2017)Crowd Work on a CV? Understanding How AMT Fits into Turkers' Career Goals and Professional Profiles., , , and . CoRR, (2019)Applications of Social Identity Theory to Research and Design in Computer-Supported Cooperative Work., , , and . PACMHCI, 2 (CSCW): 201:1-201:34 (2018)Empathosphere: Promoting Constructive Communication in Ad-hoc Virtual Teams through Perspective-taking Spaces., , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW1): 55:1-55:26 (2022)Animo: Sharing Biosignals on a Smartwatch for Lightweight Social Connection., , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 3 (1): 18:1-18:19 (2019)Moderator engagement and community development in the age of algorithms., , , and . New Media Soc., (2019)Character Diversity in Digital and Non-Digital Games., , , , and . Trans. Digit. Games Res. Assoc., (2018)Turker Tales: Integrating Tangential Play into Crowd Work., , , and . Conference on Designing Interactive Systems, page 21-34. ACM, (2019)Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game., , and . CHI, page 4122-4128. ACM, (2016)Designing a Self-Efficacy Game for Health Literacy in Marginalized Communities., , , , , , , and . CHI Extended Abstracts, page 406:1-406:6. ACM, (2021)