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Monte Carlo Tree Search in Lines of Action., , and . IEEE Trans. Comput. Intellig. and AI in Games, 2 (4): 239-250 (2010)Multi-cut Pruning in Alpha-Beta Search., and . Computers and Games, volume 1558 of Lecture Notes in Computer Science, page 15-24. Springer, (1998)Solving Checkers., , , , , , , and . IJCAI, page 292-297. Professional Book Center, (2005)Solving 7x7 Hex with domination, fill-in, and virtual connections., , , , , and . Theor. Comput. Sci., 349 (2): 123-139 (2005)Guided Search for Deadlocks in Actor-Based Models., , , and . FACS, volume 7684 of Lecture Notes in Computer Science, page 242-259. Springer, (2012)General game-playing systems.. CIG, IEEE, (2009)Yl Wins Lines of Action Tournament.. J. Int. Comput. Games Assoc., 23 (3): 178-179 (2000)Report on the Advances in Computer Chess 9 Conference.. J. Int. Comput. Games Assoc., 22 (3): 167-170 (1999)Solving 7x7 Hex: Virtual Connections and Game-State Reduction., , , , , and . ACG, volume 263 of IFIP, page 261-278. Kluwer, (2003)Evaluating Interpretability Methods for DNNs in Game-Playing Agents., and . ACG, volume 13262 of Lecture Notes in Computer Science, page 71-81. Springer, (2021)