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Searching with Uncertainty Cut-Offs., , , and . J. Int. Comput. Games Assoc., 20 (1): 29-37 (1997)Unifying single-agent and two-player search., , and . Inf. Sci., 135 (3-4): 151-175 (2001)Report on the Advances in Computer Chess 8 Conference., , , and . J. Int. Comput. Games Assoc., 19 (3): 189-192 (1996)Search Versus Knowledge in Game-Playing Programs Revisited., and . IJCAI (1), page 692-697. Morgan Kaufmann, (1997)Sokoban: improving the search with relevance cuts., and . Theor. Comput. Sci., 252 (1-2): 151-175 (2001)Sokoban: Evaluating Standard Single-Agent Search Techniques in the Presence of Deadlock., and . Canadian AI, volume 1418 of Lecture Notes in Computer Science, page 1-15. Springer, (1998)Are there Practical Alternatives to Alpha-Beta?. J. Int. Comput. Games Assoc., 21 (1): 14-32 (1998)Sokoban: A challenging single-agent search problem, and . Workshops at the International Joint Conferences on Artificial Intelligence, page 27--36. (1997)Single-Agent Search in the Presence of Deadlocks., and . AAAI/IAAI, page 419-425. AAAI Press / The MIT Press, (1998)Relevance Cuts: Localizing the Search., and . Computers and Games, volume 1558 of Lecture Notes in Computer Science, page 1-14. Springer, (1998)