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Perceptual evaluation of position and orientation context rules for pedestrian formations.

, , and . APGV, page 75-82. ACM, (2008)

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A modular framework for deformation and fracture using GPU shaders., , and . VSMM, page 267-274. IEEE, (2012)Pedestrian simulation as multi-objective reinforcement learning., , , , and . IVA, page 307-312. ACM, (2018)Änd then what happens?": Promoting Children's Verbal Creativity Using a Robot., , , , , , and . HRI, page 71-79. IEEE / ACM, (2022)Expressive virtual characters for social demonstration games., , , , and . VS-GAMES, page 217-224. IEEE Computer Society, (2017)No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education., and . Eurographics (Education Papers), page 33-40. Eurographics Association, (2010)Copying Behaviour of Expressive Motion., , , and . MIRAGE, volume 4418 of Lecture Notes in Computer Science, page 180-191. Springer, (2007)A Model of Attention and Interest Using Gaze Behavior., , , , and . IVA, volume 3661 of Lecture Notes in Computer Science, page 229-240. Springer, (2005)CreativeBot: a Creative Storyteller Agent Developed by Leveraging Pre-trained Language Models., and . IROS, page 13438-13444. IEEE, (2022)CreativeBot: a Creative Storyteller robot to stimulate creativity in children., , , and . ICMI, page 540-548. ACM, (2022)Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour.. IVA, volume 4722 of Lecture Notes in Computer Science, page 399-400. Springer, (2007)