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PAC-LAN: the human arcade., , , and . Advances in Computer Entertainment Technology, page 33. ACM, (2006)Supporting (Mobile) User Experience at a Rural Village "Scarecrow Festival": A Formative Study of a Geolocated Photo Mashup Utilising a Situated Display., , , and . MIRW, page 27-38. (2008)Using a Mobile Phone as a "Wii-like" Controller for Playing Games on a Large Public Display., , , and . Int. J. Comput. Games Technol., (2008)Space-time travel blogging using a mobile phone., , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 1-8. ACM, (2007)PAC-LAN: mixed-reality gaming with RFID-enabled mobile phones., , , , and . Computers in Entertainment, 4 (4): 4 (2006)A massively multi-authored mobile surrealist book., , and . Advances in Computer Entertainment Technology, page 11. ACM, (2006)3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games., , , and . Int. J. Comput. Games Technol., (2008)Using mobile phones to reveal the complexities of the school journey., , , , , and . Mobile HCI, page 283-292. ACM, (2008)Experimenting Through Mobile 'Apps' and 'App Stores'., and . IJMHCI, 3 (4): 55-70 (2011)Brain interaction for mobile games., , and . MindTrek, page 37-44. ACM, (2011)