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Designing for the Dichotomy of Immersion in Location Based Games., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Graph Configurations and Decoding Performance., , and . IMACC, volume 2260 of Lecture Notes in Computer Science, page 158-165. Springer, (2001)Perceptive Media - Adaptive Storytelling for Digital Broadcast., , , , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 586-589. Springer, (2015)Hotring advertising model for broadband hotspots., , , and . WCNC, page 2064-2068. IEEE, (2004)3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games., , , and . Int. J. Comput. Games Technol., (2008)Designing for empathy in a church community., , , , , , , and . MindTrek, page 249-251. ACM, (2014)E-Pass Using DRM in Symbian v8 OS and TrustZone : Securing Vital Data on Mobile Devices., , and . ICMB, page 14. IEEE Computer Society, (2006)Showing mutual support through digital empathy badges., , , , , , and . UbiComp/ISWC Adjunct, page 1-4. ACM, (2015)Internet Authentication of LUT-Based FPGA Configuration Files., and . IPDPS, IEEE Computer Society, (2002)Using NFC to support and encourage green exercise., , and . PervasiveHealth, page 214-217. IEEE, (2008)