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Adaptive 5G systems for interactive volumetric sports analysis in augmented reality., , , , , , , , , and 3 other author(s). MobiSys, page 615-616. ACM, (2022)Characterizing real-time dense point cloud capture and streaming on mobile devices., , , and . HotEdgeVideo@MobiCom, page 1-6. ACM, (2021)Coordinate: A Spreadsheet-Programmable Augmented Reality Framework for Immersive Map-Based Visualizations., , , , , , , and . AIVR, page 134-137. IEEE, (2019)Visualizing Planetary Spectroscopy through Immersive On-site Rendering., , , , , , , , and . VR, page 428-437. IEEE, (2021)SWISH: A Shifting-Weight Interface of Simulated Hydrodynamics for Haptic Perception of Virtual Fluid Vessels., , , , and . UIST, page 751-761. ACM, (2019)HoloLucination: A Framework for Live Augmented Reality Presentations Across Mobile Devices., , , and . AIVR, page 243-244. IEEE, (2019)GLEAM - An Illumination Estimation Framework for Real-time Photorealistic Augmented Reality on Mobile Devices., , , and . MobiSys, page 659-660. ACM, (2019)Sharing and Experiencing Hardware and Methods to Advance Smell, Taste, and Temperature Interfaces., , , , , , , and . CHI Extended Abstracts, page 362:1-362:6. ACM, (2023)SWISH: Shifting Weight-based Interfaces for Simulated Hydrodynamics in Mixed-Reality Fluid Vessels., , , and . TEI, page 213-221. ACM, (2019)The Smell Engine: A system for artificial odor synthesis in virtual environments., , , , , , , and . VR, page 241-249. IEEE, (2022)