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Automated acceptance test refactoring., and . WRT@ICSE, page 15-21. ACM, (2011)Teaching Agile Collaboration Skills in the Classroom., , and . CSEE&T, page 118-127. IEEE, (2016)Experience Report of Teaching Agile Collaboration and Values: Agile Software Development in Large Student Teams., , and . CSEE&T, page 76-80. IEEE, (2016)Stress in Agile Software Development: Practices and Outcomes., , , and . XP, volume 314 of Lecture Notes in Business Information Processing, page 259-266. Springer, (2018)Use of Gamification to Teach Agile Values and Collaboration: A multi-week Scrum simulation project in an undergraduate software engineering course., , and . ITiCSE, page 323-328. ACM, (2017)Agile Practices, Collaboration and Experience - An Empirical Study About the Effect of Experience in Agile Software Development., , and . PROFES, volume 10027 of Lecture Notes in Computer Science, page 416-431. (2016)Benefits of Card Walls in Agile Software Development: A Systematic Literature Review., and . XP, volume 445 of Lecture Notes in Business Information Processing, page 3-18. Springer, (2022)Waste Self-reporting for Software Development Productivity Improvement., , , and . XP, volume 475 of Lecture Notes in Business Information Processing, page 50-66. Springer, (2023)Enhancing Agile Team Collaboration Through the Use of Large Digital Multi-touch Cardwalls., , , , , and . XP, volume 283 of Lecture Notes in Business Information Processing, page 119-134. (2017)ReFit: A Fit test maintenance plug-in for the Eclipse refactoring plug-in., and . TOPI@ICSE, page 7-12. IEEE Computer Society, (2013)