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A Document-Oriented Paradigm for the Construction of Content-Intensive Applications., , and . Comput. J., 49 (5): 562-584 (2006)The <E-Game> Project: Facilitating the Development of Educational Adventure Games., , and . CELDA, page 353-358. IADIS, (2005)Applying learning analytics to simplify serious games deployment in the classroom., and . EDUCON, page 872-877. IEEE, (2014)Using Docbook to Aid in The Creation of Learning Content., , , and . EDUTECH, volume 192 of IFIP, page 11-24. Springer, (2005)Educational game design for online education, , , , and . Computers in Human Behavior, 24 (6): 2530--2540 (2008)A First Step Towards the Web Engineering Body of Knowledge., , , and . ICWE, volume 3579 of Lecture Notes in Computer Science, page 585-587. Springer, (2005)Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned., , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 287-296. Springer, (2018)Design and Development of a Serious Game for Medical Training in Cytopathology., , , and . Digital Health, page 171-172. ACM, (2016)Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado., , , , and . Telematics Informatics, (2021)Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury., , , , , , , , , and . J. Biomed. Informatics, (2017)