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Tangible User Interaction Using Augmented Reality.

, , and . AUIC, volume 7 of CRPIT, page 13-20. Australian Computer Society, (2002)

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Cognitive Dust: Linking CSCW Theories to Creative Design Processes., , and . CSCWD, page 153-158. IEEE, (2006)Imago: An integrated prototyping, evaluation and transitioning environment for information visualisation., , and . IV, page 17-22. IEEE Computer Society, (2007)e-Ghosts: Leaving Virtual Footprints in Ubiquitous Workspaces., , and . AUIC, volume 28 of CRPIT, page 111-116. Australian Computer Society, (2004)Keg Master: a Graph-Aware Visual Editor for 3D Graphs., , , and . AUIC, volume 18 of CRPIT, page 99-103. Australian Computer Society, (2003)Tangible User Interaction Using Augmented Reality., , and . AUIC, volume 7 of CRPIT, page 13-20. Australian Computer Society, (2002)A Rapidly Adaptive Collaborative Ubiquitous Computing Environment to Allow Passive Detection of Marked Objects., , , and . APCHI, volume 3101 of Lecture Notes in Computer Science, page 420-430. Springer, (2004)Information Visualisation using Composable Layouts and Visual Sets., , and . InVis.au, volume 9 of CRPIT, page 1-10. Australian Computer Society, (2001)Cognitive Dust: A Framework That Builds from CSCW Concepts to Provide Situated Support for Small Group Work., , and . CSCWD (Selected Papers), volume 4402 of Lecture Notes in Computer Science, page 1-12. Springer, (2006)Evaluating procedural aspects of intense collaboration., , and . NordiCHI, page 323-326. ACM, (2004)LiveSpaces: An Interactive Ubiquitous Workspace Architecture for the Enterprise., and . EUC, volume 3207 of Lecture Notes in Computer Science, page 982-993. Springer, (2004)