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Foreign language learning using a gamificated APP to support peer-assessment.

, , , and . TEEM, page 381-386. ACM, (2014)

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Identifying writing profiles in game-based language learning using data mining., , , and . TEEM, page 263-270. ACM, (2015)Game-like language learning in 3-D virtual environments., , and . Comput. Educ., 60 (1): 210-220 (2013)A domain specific language to retrieve objective indicators for foreign language learning in virtual worlds., , , , , and . TEEM, page 675-680. ACM, (2015)A Generative Computer Language to Customize Online Learning Assessments., , , , and . EC-TEL, volume 8095 of Lecture Notes in Computer Science, page 591-592. Springer, (2013)Foreign language learning using a gamificated APP to support peer-assessment., , , and . TEEM, page 381-386. ACM, (2014)A collaborative mobile learning system to facilitate foreign language learning and assessment processes., , , , and . TEEM, page 567-572. ACM, (2016)Diseño de un Juego Serio basado en el Suspense., , , , and . CoSECivi, volume 1394 of CEUR Workshop Proceedings, page 102-111. CEUR-WS.org, (2015)Exploring the potential of a 360° video application for foreign language learning., , , and . TEEM, page 776-780. ACM, (2018)Retrieving Objective Indicators from Student Logs in Virtual Worlds., , , , and . J. Inf. Technol. Res., 10 (3): 69-83 (2017)Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments., , , , , and . Int. J. Hum. Cap. Inf. Technol. Prof., 7 (2): 53-67 (2016)