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Approaches to Making Live Code Accessible in a Mixed-Vision Music Ensemble., , , , , , , , , and . ASSETS, page 78:1-78:5. ACM, (2023)danceON: Culturally Responsive Creative Computing., , , , , , , and . CHI, page 96:1-96:16. ACM, (2021)Empowering Blind Musicians to Compose and Notate Music with SoundCells., , , , , , and . ASSETS, page 17:1-17:14. ACM, (2022)Making Sense of Machine Learning: Integrating Youth's Conceptual, Creative, and Critical Understandings of AI., , , , , , , , , and 10 other author(s). CoRR, (2023)Cyclops: Designing an eye-controlled instrument for accessibility and flexible use., , and . NIME, page 576-580. nime.org, (2020)Making Art with and about Artificial Intelligence: Three Approaches to Teaching AI and AI Ethics to Middle and High School Students., , , , , , , , and . SIGCSE (2), page 1203. ACM, (2022)SoundCells: designing a browser-based music technology for braille and print notation., , , , and . W4A, page 14:1-14:12. ACM, (2022)How Blind and Visually Impaired Composers, Producers, and Songwriters Leverage and Adapt Music Technology., , , , and . ASSETS, page 35:1-35:12. ACM, (2020)"Going Hard...as a Woman of Color": A Case Study Examining Identity Work within a Performative Dance and Computing Learning Environment., , , and . ACM Trans. Comput. Educ., 22 (4): 49:1-49:29 (2022)Non-Visual Beats: Redesigning the Groove Pizza., , , and . ASSETS, page 651-654. ACM, (2019)