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A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context.

, , , and . GOODTECHS, page 24-29. ACM, (2020)

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Intelligent machines for good?: More focus on the context., , and . GOODTECHS, page 289-293. ACM, (2018)Collaborative design of software applications: the role of users., , and . Hum. centric Comput. Inf. Sci., (2018)The Directors' cut: a solution to collaborative multimedia management., , , and . Multim. Tools Appl., 53 (1): 319-344 (2011)Accessible wayfinding and navigation: a systematic mapping study., , , and . Univers. Access Inf. Soc., 22 (1): 185-212 (March 2023)YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment., , and . GAMEON, page 83-87. EUROSIS, (2007)On Supporting University Communities in Indoor Wayfinding: An Inclusive Design Approach., , , and . Sensors, 21 (9): 3134 (2021)Privacy Perception when Using Smartphone Applications., , , and . Mob. Networks Appl., 25 (3): 1055-1061 (2020)Transcoding in Online Rich-Media Edutainment: a Dynamic Approach Based on Content/Context Awareness., , and . CCNC, page 1078-1082. IEEE, (2007)At the Crossroads of Web and Interactive Multimedia: An Approach to Merge the Two Realms., , , , and . CCNC, page 1-5. IEEE, (2009)Italian-Chinese Neural Machine Translation: results and lessons learnt., , , , , , , , and . GoodIT, page 455-461. ACM, (2023)