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Mobile Game-Based Methodology for Science Learning.

, , and . HCI (4), volume 4553 of Lecture Notes in Computer Science, page 322-331. Springer, (2007)

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3D sound interactive environments for problem solving., and . ASSETS, page 173-179. ACM, (2005)Video Gaming for Blind Learners School Integration in Science Classes., and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 36-49. Springer, (2009)Indoor Position and Orientation for the Blind., and . HCI (7), volume 5616 of Lecture Notes in Computer Science, page 236-245. Springer, (2009)Three-Dimensional Virtual Environments for Blind Children., and . Cyberpsy., Behavior, and Soc. Networking, 9 (2): 200-206 (2006)3D sound interactive environments for blind children problem solving skills., and . Behav. Inf. Technol., 25 (4): 367-378 (2006)A Model to Develop Videogames for Orientation and Mobility., , , and . ICCHP (2), volume 6180 of Lecture Notes in Computer Science, page 296-303. Springer, (2010)Agility competencies, a vision from digital transformation., , and . SCCC, page 1-6. IEEE, (2019)Enhancing navigation skills through audio gaming., , , and . CHI Extended Abstracts, page 3991-3996. ACM, (2010)Mobile Game-Based Methodology for Science Learning., , and . HCI (4), volume 4553 of Lecture Notes in Computer Science, page 322-331. Springer, (2007)Usability of a multimodal videogame to improve navigation skills for blind children., , and . ASSETS, page 35-42. ACM, (2009)