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Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis, , , , , , , , , and . Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, ACM, (April 2020)Speaking in character: using voice-over-IP to communicate within MMORPGs., , and . IE, volume 305 of ACM International Conference Proceeding Series, page 24. ACM, (2007)Design Considerations for Supporting Mindfulness in Virtual Reality., , , , , and . Frontiers Virtual Real., (2021)Video games for mental health., , , , and . Interactions, 26 (4): 32-36 (2019)Survey on Emotion Sensing Using Mobile Devices., , , , , , , and . IEEE Trans. Affect. Comput., 14 (4): 2678-2696 (October 2023)Motivational and Situational Aspects of Active and Passive Social Media Breaks May Explain the Difference Between Recovery and Procrastination., , , and . CHI Extended Abstracts, page 284:1-284:8. ACM, (2022)Engaging with Nature through Technology: A Scoping Review of HCI Research., , , and . CHI, page 521:1-521:18. ACM, (2023)The Challenge of Technology Research in Sensitive Settings: Case Studies in 'ensitive HCI'., , , , and . OZCHI, page 240-249. ACM, (2015)Hanging out at the computer lab: how an innovative Australian program is helping young 'Aspies'., and . OZCHI, page 535-538. ACM, (2013)Using On-Line Technologies To Identify And Track Early Warning Signs Of Psychosis., , , and . ECIS, page 1. (2013)