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Learning teamwork skills in university programming courses., , и . Comput. Educ., 53 (2): 517-531 (2009)Model-checking for adventure videogames., , , и . Inf. Softw. Technol., 51 (3): 564-580 (2009)Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>., , , , и . Int. J. Learn. Technol., 3 (3): 252-268 (2007)Designing Serious Games for Adult Students with Cognitive Disabilities., , , и . ICONIP (4), том 7666 из Lecture Notes in Computer Science, стр. 603-610. Springer, (2012)Pragmatic user model implementation in an intelligent help system., , и . Br. J. Educ. Technol., 29 (2): 113-123 (1998)Information overload in the information age., , и . Innovative Adult Learning with Innovative Technologies, том A-61 из IFIP Transactions, стр. 17-30. Elsevier, (1995)The Design of a Flexible Hypermedia System., , , и . Building University Electronic Educational Environments, том 166 из IFIP Conference Proceedings, стр. 51-66. Kluwer, (1999)Multiplayer role games applied to problem based learning., , и . DIMEA, том 349 из ACM International Conference Proceeding Series, стр. 69-76. ACM, (2008)Formal-Driven Conceptualization and Prototyping of Hypermedia Applications., , , и . FASE, том 2306 из Lecture Notes in Computer Science, стр. 308-322. Springer, (2002)Language-Driven Development of Videogames: The e-Game Experience., , , и . ICEC, том 4161 из Lecture Notes in Computer Science, стр. 153-164. Springer, (2006)