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Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>.

, , , , and . Int. J. Learn. Technol., 3 (3): 252-268 (2007)

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Perspectives on Tag Clouds for Supporting Reflection in Self-organised Learning ., , and . GI Jahrestagung, volume P-154 of LNI, page 1672-1679. GI, (2009)New directions for lifelong learning using network technologies., and . Br. J. Educ. Technol., 35 (6): 689-700 (2004)How to create flexible runtime delivery of distance learning courses., , , , , , and . J. Educ. Technol. Soc., 8 (3): 226-236 (2005)Editorial: Current Research in Learning Design.. J. Educ. Technol. Soc., 9 (1): 13-22 (2006)Navigation support for learners in informal learning environments., , and . RecSys, page 303-306. ACM, (2008)Modeling assessment for re-use of traditional and new types of assessment, , , , , , and . Computers in Human Behavior, 23 (6): 2721--2741 (November 2007)A Competency Approach: Implications for E-Learning and E-Assessment., , , , and . ICALT, page 1013-1014. IEEE Computer Society, (2008)The complementary roles of ILS LD and IMS QTI in supporting effective web-based formative assessment, , , and . (2007)Authoring a full life cycle model in standards-based, adaptive e-learning, , , , , and . Educational Technology & Society, (2006)How to Teach Humans (with Machines).. CSEDU (1), page IS-7. SciTePress, (2015)