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Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS.

, , , and . ICALT, page 644-648. IEEE Computer Society, (2010)

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A framework to improve evaluation in educational games., , , , and . EDUCON, page 1-8. IEEE, (2012)Implementing accessibility in educational videogames with., , , , and . MTDL@MM, page 57-66. ACM, (2009)Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos., , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 6 (3): 118-127 (2011)Towards a low cost adaptation of educational games for people with disabilities., , , , , and . Comput. Sci. Inf. Syst., 11 (1): 369-391 (2014)Towards Universal Game Development in Education - Automatic and Semiautomatic Methodologies., , , , , and . ICWL, volume 7558 of Lecture Notes in Computer Science, page 160-169. Springer, (2012)Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education., , , , , , , and . IEEE Trans. Learn. Technol., 7 (1): 69-82 (2014)Integrating Adaptive Games in Student-Centered Virtual Learning Environments., , , and . Int. J. Distance Educ. Technol., 8 (3): 1-15 (2010)Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury., , , , , , , , , and . J. Biomed. Informatics, (2017)Bridging the Gap: Adaptive Games and Student-Centered VLEs., , , and . ICWL, volume 5686 of Lecture Notes in Computer Science, page 130-139. Springer, (2009)A narrative metaphor to facilitate educational game authoring., , , , , and . Comput. Educ., 58 (1): 590-599 (2012)