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Off-Screen Landmarks on Mobile Devices: Levels of Measurement and the Perception of Distance on Resized Icons., и . Künstliche Intell., 31 (2): 141-149 (2017)Low-Cost VR Applications to Experience Real Word Places Anytime, Anywhere, and with Anyone., , , , , , и . WEVR@VR, стр. 1-6. IEEE, (2019)Learning in the Field: Comparison of Desktop, Immersive Virtual Reality, and Actual Field Trips for Place-Based STEM Education., , , , , и . VR, стр. 893-902. IEEE, (2020)AnywhereXR - Laying the Foundation for Open Source Embodied Digital Twin Applications., , , , и . IMET, стр. 15-18. Eurographics, (2023)Fostering Geological Thinking Through Virtual Strike and Dip Measurements, , , , , , , , и . 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), стр. 303-308. (марта 2021)The value of being there: toward a science of immersive virtual field trips, , , , , , и . Virtual Reality, 24 (4): 753--770 (01.12.2020)Harnessing the power of immersive virtual reality - visualization and analysis of 3D earth science data sets., , , , и . Geo spatial Inf. Sci., 22 (4): 237-250 (2019)CrowdXR - Pitfalls and Potentials of Experiments with Remote Participants., , , , , , , , и . ISMAR, стр. 450-459. IEEE, (2021)Extended Realities - How Changing Scale Affects Spatial Learning., , , , и . VR Workshops, стр. 601-602. IEEE, (2020)Desktop versus immersive virtual environments: effects on spatial learning., , , , , , , и . Spatial Cogn. Comput., 20 (4): 328-363 (2020)