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Efficient Surface Reconstruction Using Local Vertex Characteristics.

, , , and . CISST, page 62-68. CSREA Press, (2005)

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Octree Subdivision Using Coplanar Criterion for Hierarchical Point Simplification., , , , and . PSIVT, volume 4319 of Lecture Notes in Computer Science, page 54-63. Springer, (2006)A Real-Time Edge-based Compression/Decompression for 3D Models., , , and . Computer Graphics and Imaging, page 37-42. IASTED/ACTA Press, (2005)Compression of Dynamic 3D Meshes and Progressive Displaying., , , and . IEICE Trans. Inf. Syst., 94-D (11): 2271-2279 (2011)Efficient Surface Reconstruction Using Local Vertex Characteristics., , , and . CISST, page 62-68. CSREA Press, (2005)Shape-Sensitive Surface Reconstruction for Low-Resolution Point-Cloud Models.. ICCSA Workshops, page 198-207. IEEE Computer Society, (2009)Improved Edge-Based Compression for the Connectivity of 3D Models., , , and . IEICE Trans. Inf. Syst., 87-D (12): 2845-2854 (2004)An Efficient Connectivity Compression for Triangular Meshes., , , and . ACIS-ICIS, page 583-588. IEEE Computer Society, (2005)3D Animation Compression Using Affine Transformation Matrix and Principal Component Analysis., , , , and . IEICE Trans. Inf. Syst., 90-D (7): 1073-1084 (2007)Adaptive photon clustering method based on quadtree structure for dynamic scenes., , , and . MMM, IEEE, (2006)Surface Simplification of 3D Animation Models Using Robust Homogeneous Coordinate Transformation.. J. Appl. Math., (2014)