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Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE).

, , and . DiGRA Conference, (2005)

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Formal methods for interactive systems.. Computers and people series Academic Press, (1991)Abstract, Generic Models of Interactive Systems.. BCS HCI, page 63-77. Cambridge University Press, (1988)Exploting Space and Location as a Design Framework for Interactive Mobile Systems, , , , and . ACM Transactions on Computer-Human Interaction, 7 (3): 285-321 (2000)Reviewing Designs for a Synchronous-Asynchronous Group Editing Environment, , , , and . Computer Supported Collaborative Writing, Springer Verlag, London, (1993)Query by Browsing., and . IDS, page 236-248. Springer, (1994)Towards a Ubiquitous Semantics of Interaction: Phenomenology, Scenarios, and Traces.. DSV-IS, volume 2545 of Lecture Notes in Computer Science, page 238-252. Springer, (2002)Extended Episodic Experience in Social Mediating Technology: Our Legacy., and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 452-461. Springer, (2014)Modelling the relationship between state and display in interactive systems., and . Informatics and Psychology Workshop, volume 439 of Lecture Notes in Computer Science, page 241-249. Springer, (1988)HCI and the Educational Technology Revolution., , and . AVI, page 368-371. ACM, (2016)Using frustration in the design of adaptive videogames., and . Advances in Computer Entertainment Technology, page 228-232. ACM, (2004)