Author of the publication

Design of Dyad Game for Developing Fluency in Multiplication Facts.

, , , and . DIGITEL, page 221-223. IEEE Computer Society, (2007)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The effects of participation, performance, and interest in a game-based writing environment., , and . J. Comput. Assist. Learn., 34 (3): 211-222 (2018)Designing Virtual Animal Companions by Emotional Responsibility Strategy., , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 734-736. IOS Press, (2009)Exploring the effectiveness of an idea-centered design to foster a computer-supported knowledge building environment., , , , and . CSCL (1), page 142-150. International Society of the Learning Sciences, (2009)Improving Children's Textual Cohesion Based on Game-Based Writing Environment., , and . IIAI-AAI, page 1019-1020. IEEE Computer Society, (2017)Animal companions: Fostering children's effort-making by nurturing virtual pets., , , and . Br. J. Educ. Technol., 42 (1): 166-180 (2011)Examining the Effects of Automatic Comment Classification on Comment Types in Peer Review for Graduate Students' Academic Writing., , and . IIAI-AAI, page 215-220. IEEE, (2019)My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices., , , , and . J. Comput. Assist. Learn., 27 (1): 76-89 (2011)Enhancing achievement and interest in mathematics learning through Math-Island., , , , and . Res. Pract. Technol. Enhanc. Learn., 14 (1): 5 (2019)Applying Item Response Theory to Analyzing and Improving the Item Quality of an Online Chinese Reading Assessment., , , , , , , and . IIAI-AAI, page 754-759. IEEE Computer Society, (2017)IDC theory: habit and the habit loop., , , , , , , , , and 2 other author(s). Research and Practice in Technology Enhanced Learning, 15 (1): 10 (2020)