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Testing Incremental Difficulty Design in Platformer Games., , , , and . CHI, page 5109-5113. ACM, (2017)An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers., and . DiGRA Conference, Digital Games Research Association, (2013)Understanding Player Attitudes Towards Digital Game Objects., , , , and . CHI PLAY, page 709-714. ACM, (2015)Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2., , , , , and . CHI PLAY, page 721-726. ACM, (2015)Crushed it!: Interactive Floor Demonstration., , , , , , , and . CHI Extended Abstracts, ACM, (2019)Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games., , , , and . CHI, page 1-14. ACM, (2020)The Gamification User Types Hexad Scale., , , , , and . CHI PLAY, page 229-243. ACM, (2016)Time's up: studying leaderboards for engaging punctual behaviour., , , and . Gamification, page 26-33. ACM, (2013)Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC)., , , , and . Graphics Interface, page 28:1-28:9. Canadian Human-Computer Communications Society / ACM, (2019)Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay., , and . Conference on Designing Interactive Systems, page 403-415. ACM, (2017)