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Другие публикации лиц с тем же именем

UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization., , , , , , , и . UMAP (Adjunct Publication), стр. 395-397. ACM, (2017)TACTUX: a tactile user experience assessment board., , , , и . NordiCHI, стр. 983-986. ACM, (2014)Personalization in Serious and Persuasive Games and Gamified Interactions., , , , , , , и . CHI PLAY, стр. 811-816. ACM, (2015)Using technology acceptance models for product development: case study of a smart payment card., , , и . MobileHCI Adjunct, стр. 400-409. ACM, (2018)The Gamification User Types Hexad Scale., , , , , и . CHI PLAY, стр. 229-243. ACM, (2016)Insights into Internet Privacy for Visually Impaired and Blind People., , , и . ICCHP (1), том 9758 из Lecture Notes in Computer Science, стр. 231-238. Springer, (2016)Being there for real: presence in real and virtual environments and its relation to usability., , , , и . NordiCHI, стр. 117-126. ACM, (2014)From Classes to Mechanics: Player Type Driven Persuasive Game Development., , , , , и . CHI PLAY, стр. 595-600. ACM, (2015)Personalized Persuasive Technology - Development and Validation of Scales for Measuring Persuadability., , и . PERSUASIVE, том 7822 из Lecture Notes in Computer Science, стр. 33-38. Springer, (2013)Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics., , , , и . PERSUASIVE, том 10171 из Lecture Notes in Computer Science, стр. 83-94. Springer, (2017)