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Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games.

, and . DiGRA Conference, Digital Games Research Association, (2015)

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Eudaimonic Player Interaction: A Reflection on Input Diegesis and Meaning., and . Games Res. Pract., 1 (3): 20:1-20:3 (September 2023)Game Reviews Reviewed: A Game Designer's Perspective on AI-generated Game Review Analyses., and . CoG, page 1-8. IEEE, (2023)Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game., , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 286-289. Springer, (2016)InterPlayces: Results of an Intergenerational Games Study., , , and . JCSG, volume 10622 of Lecture Notes in Computer Science, page 85-97. Springer, (2017)The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game., , , and . CHI PLAY, page 43-48. ACM, (2021)Gazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game Difficulty., and . ETRA Short Papers, page 62:1-62:5. ACM, (2020)EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game., , , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 102-114. Springer, (2016)Lost & Found: Gaze-based Player Guidance Feedback in Exploration Games., and . CHI PLAY (Companion), page 483-492. ACM, (2019)SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spiders., , , , , , , and . CHI PLAY, page 74-79. ACM, (2021)A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds., , , and . ICEC, volume 14455 of Lecture Notes in Computer Science, page 315-325. Springer, (2023)