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BOTS: Selecting Next-Steps from Player Traces in a Puzzle Game., , , , и . EDM (Workshops), том 1446 из CEUR Workshop Proceedings, CEUR-WS.org, (2015)Crescendo: Engaging Students to Self-Paced Programming Practices., , , , и . SIGCSE, стр. 859-865. ACM, (2020)Exploring Instructional Support Design in an Educational Game for K-12 Computing Education., , и . SIGCSE, стр. 747-752. ACM, (2018)A Comparison of the Quality of Data-Driven Programming Hint Generation Algorithms., , , , , , и . Int. J. Artif. Intell. Educ., 29 (3): 368-395 (2019)Exploring the Impact of Worked Examples in a Novice Programming Environment., , , , , и . SIGCSE, стр. 98-104. ACM, (2019)Toward Data-Driven Example Feedback for Novice Programming., , , , , и . EDM, International Educational Data Mining Society (IEDMS), (2019)The Impact of Data Quantity and Source on the Quality of Data-Driven Hints for Programming., , , , и . AIED (1), том 10947 из Lecture Notes in Computer Science, стр. 476-490. Springer, (2018)Evaluation of a Data-driven Feedback Algorithm for Open-ended Programming., , и . EDM, International Educational Data Mining Society (IEDMS), (2017)One minute is enough: Early Prediction of Student Success and Event-level Difficulty during Novice Programming Tasks., , , , , и . EDM, International Educational Data Mining Society (IEDMS), (2019)Hint Generation Under Uncertainty: The Effect of Hint Quality on Help-Seeking Behavior., , и . AIED, том 10331 из Lecture Notes in Computer Science, стр. 311-322. Springer, (2017)