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A cognition-based interactive game platform for learning Chinese characters., , , и . SAC, стр. 1181-1186. ACM, (2011)Incremental Tradeoff Resolution in Qualitative Probabilistic Networks, и . CoRR, (2013)Mining and discovering biographical information in Difangzhi with a language-model-based approach., , и . CoRR, (2015)Learning How Students Learn with Bayes Nets.. Intelligent Tutoring Systems, том 4053 из Lecture Notes in Computer Science, стр. 772-774. Springer, (2006)Flexible Computing Services for Comparisons and Analyses of Classical Chinese Poetry.. DH, Alliance of Digital Humanities Organizations (ADHO), (2017)Effects of Combining Bilingual and Collocational Information on Translation of English and Chinese Verb-Noun Pairs., , и . IJCLCLP, (2012)Some Chances and Challenges in Applying Language Technologies to Historical Studies in Chinese., , , , и . IJCLCLP, (2011)Case Instance Generation and Refinement for Case-Based Criminal Summary Judgments in Chinese., , и . J. Inf. Sci. Eng., 20 (4): 783-800 (2004)Audio-Driven Facial Landmark Generation in Violin Performance using 3DCNN Network with Self Attention Model., , и . ICASSP, стр. 1-5. IEEE, (2023)以語文特徵為基之中學閱讀測驗短文分級 (Using Linguistic Features to Classify Texts for Reading Comprehension Tests at the High School Levels) In Chinese., , , , и . ROCLING, Association for Computational Linguistics and Chinese Language Processing (ACLCLP), Taiwan, (2010)