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Usage d'un jeu sérieux dans l'enseignement secondaire. Modélisation comportementale et épistémique de l'apprenant.. Rev. d'Intelligence Artif., 25 (2): 203-222 (2011)Social Engagement in a Digital Role-Playing Game Dedicated to Classroom Management., and . GALA, volume 10653 of Lecture Notes in Computer Science, page 137-147. Springer, (2017)A Digital Companion to Assist the Game Master for the Orchestration of a Mixed-Reality Game., and . GALA, volume 13134 of Lecture Notes in Computer Science, page 133-142. Springer, (2021)Role-Playing Game for the Osteopathic Diagnosis., , , and . EC-TEL, volume 6964 of Lecture Notes in Computer Science, page 495-500. Springer, (2011)Students' Conducts During a Digital Game-Based Museum School Visit., , , , and . OCCE, volume 524 of IFIP Advances in Information and Communication Technology, page 151-160. Springer, (2018)Assessing Social Engagement in a Digital Role-Playing Game - Changes over Time and Gender Differences., , , , , and . OCCE, volume 524 of IFIP Advances in Information and Communication Technology, page 161-166. Springer, (2018)Toward a Play Management System for Play-Based Learning., , , , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 484-489. Springer, (2016)Supporting Knowledge Sharing for the Co-design of Digital Learning Games., , and . GALA, page 32-42. Springer International Publishing, (2022)Debriefing and Knowledge Processing an Empirical Study About Game-Based Learning for Computer Education., , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 32-41. Springer, (2019)Let's Listen to the Data: Sonification for Learning Analytics., and . ICQE, volume 1112 of Communications in Computer and Information Science, page 189-198. Springer, (2019)