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In Harmony: Making a Wearable Musical Instrument as a Case Study of using Boundary Objects in an Interdisciplinary Collaborative Design Process.

, , , , , and . Conference on Designing Interactive Systems, page 369-378. ACM, (2017)

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Le Monstré: an interactive participatory performance costume., , , , and . ISWC, page 260-264. ACM, (2017)Canine computer interaction: towards designing a touchscreen interface for working dogs., , , , , , and . ACI, page 2:1-2:5. ACM, (2016)Order Picking with Head-Up Displays., , , , , and . Computer, 48 (6): 16-24 (2015)Two-Way Communication between Working Dogs and Their Handlers., , , , , , and . IEEE Pervasive Comput., 13 (2): 80-83 (2014)Comparing order picking assisted by head-up display versus pick-by-light with explicit pick confirmation., , , , , , , and . ISWC, page 133-136. ACM, (2015)The social comfort of wearable technology and gestural interaction., , , , , , and . EMBC, page 4159-4162. IEEE, (2014)Throwing buddy: solving sensor challenges through soft-good construction, design, and fabric selection., , and . UbiComp/ISWC Adjunct, page 1319-1325. ACM, (2015)Development of a custom keyboard for extended use in salt water., and . UbiComp/ISWC Adjunct, page 1313-1317. ACM, (2015)FIDO - Facilitating interactions for dogs with occupations: wearable communication interfaces for working dogs., , , , , , , and . Pers. Ubiquitous Comput., 19 (1): 155-173 (2015)Silent mutations: physical-digital interactions in spaces., , and . TEI, page 277-278. ACM, (2010)