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Evaluating Experiences in Different Virtual Reality Setups.

, , , , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 115-125. Springer, (2016)

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Intuitive Navigation in Virtual Environments., , , , , , and . EGVE (Posters), Eurographics Association, (2008)Immersive analysis of user motion in VR applications., , , , , , and . Vis. Comput., 36 (10): 1937-1949 (2020)Design and Evaluation of a Tool to Support Air Traffic Control with 2D and 3D Visualizations., , , , , , , , , and 2 other author(s). VR, page 885-892. IEEE, (2020)Evaluation of indoor guidance systems using eye tracking in an immersive virtual environment., , and . Spatial Cogn. Comput., 17 (1-2): 163-183 (2017)Integrating Assembly Process Design and VR-based Evaluation using the Unreal Engine., , , , , and . VISIGRAPP (1: GRAPP), page 271-278. SCITEPRESS, (2020)Semantic Enrichment for 3D Documents Techniques and Open Problems., , and . ELPUB, page 374-384. (2010)Move your virtual body: differences and similarities in brain activation patterns during hand movements in real world and virtual reality., , , , and . Virtual Real., 26 (2): 501-511 (2022)Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems., , , and . VR/AR, page 107-118. Shaker, (2012)Increasing Fault Tolerance in Operational Centres using Human Sensing Technologies: Approach and Initial Results., , , , , and . EPS, SciTePress, (2015)Evaluating Experiences in Different Virtual Reality Setups., , , , and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 115-125. Springer, (2016)