From post

Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach.

, , , и . ICEC, том 9926 из Lecture Notes in Computer Science, стр. 241-246. Springer, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Predicting Skill Learning in a Large, Longitudinal MOBA Dataset., , , , , , и . CIG, стр. 1-7. IEEE, (2018)Gameplay Metrics in Game User Research: Examples from the Trenches., , и . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study., , , и . IEEE Computer Graphics and Applications, 33 (2): 6-11 (2013)Introduction., , и . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)User studies: a strategy towards a successful industry-academic relationship., , , , , и . Future Play, стр. 134-142. ACM, (2010)Distribution of digital games via BitTorrent., , и . MindTrek, стр. 233-240. ACM, (2011)Towards gameplay analysis via gameplay metrics., и . MindTrek, стр. 202-209. ACM, (2009)Impact of Social Distancing on Face To Face Meetups for Software Practitioners during the Covid-19 Pandemic., и . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-22 (2022)DOTA 2 match prediction through deep learning team fight models., , , , , , , , , и . CoG, стр. 96-103. IEEE, (2022)Player retention in league of legends: a study using survival analysis., , , , , , и . ACSW, стр. 43:1-43:9. ACM, (2018)