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Modeling how humans reason about others with partial information., and . AAMAS (1), page 315-322. IFAAMAS, (2008)Evolutionary Techniques in Physical Robotics., , , , , and . ICES, volume 1801 of Lecture Notes in Computer Science, page 175-186. Springer, (2000)Learning and Solving Many-Player Games through a Cluster-Based Representation, , and . CoRR, (2012)Advanced tutorial on coevolution., and . GECCO (Companion), page 3172-3204. ACM, (2007)Learning and Solving Many-Player Games through a Cluster-Based Representation., , and . UAI, page 187-195. AUAI Press, (2008)A Scalable Divide-and-Conquer Parallel Algorithm for Finite State Automata and Its Applications., and . PPSC, page 193-194. SIAM, (1995)Monotonic solution concepts in coevolution.. GECCO, page 499-506. ACM, (2005)A Game-Theoretic Memory Mechanism for Coevolution., and . GECCO, volume 2723 of Lecture Notes in Computer Science, page 286-297. Springer, (2003)Colored trails: a multiagent system testbed for decision-making research., , , , and . AAMAS (Demos), page 1661-1662. IFAAMAS, (2008)A Game-Theoretic Approach to the Simple Coevolutionary Algorithm., and . PPSN, volume 1917 of Lecture Notes in Computer Science, page 467-476. Springer, (2000)