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Looking for Pets: a game for the logical reasoning development., , , , and . FIE, page 1-4. IEEE, (2019)Learning Analytics in Introductory Programming Courses: A Showcase from the Federal University of Amazonas., , , , , , , , , and . Revista Brasileira de Informática na Educ., (2023)Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms., , , , , , , , , and 1 other author(s). ACM Trans. Comput. Educ., 22 (3): 30:1-30:27 (2022)A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments., , , , , , , , , and 3 other author(s). IEEE Trans. Learn. Technol., (2024)GARFIELD: A Recommender System to Personalize Gamified Learning., , , , , , , , , and 1 other author(s). AIED (1), volume 13355 of Lecture Notes in Computer Science, page 666-672. Springer, (2022)O livro do conhecimento: um serious game educacional para aprendizagem de ortografia da Língua Portuguesa., , , , and . Revista Brasileira de Informática na Educ., (2020)Investigação Empírica sobre os Efeitos da Gamificação de um Juiz Online em uma Disciplina de Introdução à Programação., , , , and . Revista Brasileira de Informática na Educ., (2020)