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Enhancing accessibility in cultural heritage environments: considerations for social computing.

, , , , , , , , and . Univers. Access Inf. Soc., 19 (2): 471-482 (2020)

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Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums., , , , , , , , , and 7 other author(s). Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Enhancing accessibility in cultural heritage environments: considerations for social computing., , , , , , , , and . Univers. Access Inf. Soc., 19 (2): 471-482 (2020)3D Visualization and Multimodal Interaction with Temporal Information Using Timelines., , , and . INTERACT (3), volume 8119 of Lecture Notes in Computer Science, page 214-231. Springer, (2013)The booTable experience: iterative design and prototyping of an alternative interactive tabletop., , , , and . Conference on Designing Interactive Systems, page 272-281. ACM, (2010)Information worlds: interactive visualizations and storytelling using augmented, virtual and mixed reality. University of Crete, Greece, (2019)National Archive of PhD Theses: oai:10442/46196.Scalable and Efficient Big Data Analytics - The LeanBigData Approach., , , , , , , , , and 15 other author(s). EPS, SciTePress, (2016)