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Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games., , , , , и . CHI, стр. 1-16. ACM, (2020)Trust Me: Social Games are Better than Social Icebreakers at Building Trust., , , , и . CHI PLAY, стр. 116-129. ACM, (2016)If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints., , , и . Proc. ACM Hum. Comput. Interact., 7 (CHI): 342-368 (2023)Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games., , , и . CHI PLAY, стр. 169-184. ACM, (2019)The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game., , и . CHI PLAY, стр. 341-353. ACM, (2017)Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being., , и . CHI PLAY, стр. 87-100. ACM, (2018)Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game., , , , и . CHI PLAY, стр. 294-305. ACM, (2020)Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments., , и . Int. J. Hum. Comput. Stud., (октября 2023)Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters., и . CHI, стр. 3450-3461. ACM, (2016)In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs., , , , и . CHI, стр. 1-14. ACM, (2020)