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Rhythmic vibrations to heels and forefeet to produce virtual walking.

, , , , , and . 3DUI, page 253-254. IEEE Computer Society, (2016)

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Multimedia Virtual Laboratory., , , and . INTERACT, page 885-886. IOS Press, (2001)Implementation of Elastic Object in Virtual Environment., and . HCI (2), page 969-972. Elsevier, (1997)Surface Roughness Judgment During Finger Exploration Is Changeable by Visual Oscillations., , , , and . EuroHaptics, volume 12272 of Lecture Notes in Computer Science, page 33-41. Springer, (2020)Shaking a Box to Estimate the Property of Content., and . EuroHaptics (1), volume 7282 of Lecture Notes in Computer Science, page 564-576. Springer, (2012)Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater., , and . HCI (13), volume 6773 of Lecture Notes in Computer Science, page 225-233. Springer, (2011)Experience Simulator for the Digital Museum., , , , , , and . HCI (5), volume 9173 of Lecture Notes in Computer Science, page 436-446. Springer, (2015)Augmented Dodgeball AR Viewer for Spectators., , , , and . ICAT-EGVE (Posters and Demos), page 25-26. Eurographics Association, (2019)Simulation of three-dimensional cracks., , and . Vis. Comput., 16 (7): 371-378 (2000)Rhythmic vibrations to heels and forefeet to produce virtual walking., , , , , and . 3DUI, page 253-254. IEEE Computer Society, (2016)Walking experience by real-scene optic flow with synchronized vibrations on feet., , , , , , and . AH, page 183-184. ACM, (2015)