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MobiComics: collaborative use of mobile phones and large displays for public expression.

, , and . Mobile HCI, page 383-392. ACM, (2012)

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PLEX Cards: a source of inspiration when designing for playfulness., and . Fun and Games, page 28-37. ACM, (2010)Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awareness., , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 388-391. ACM, (2009)MixedNotes: a digital tool to prepare physical notes for affinity diagramming., and . MindTrek, page 3-6. ACM, (2014)Reflections on experience-driven design: a case study on designing for playful experiences., , , , and . DPPI, page 165-174. ACM, (2013)Applying the PLEX framework in designing for playfulness., , , , , and . DPPI, page 24:1-24:8. ACM, (2011)Living Without a Mobile Phone: An Autoethnography.. Conference on Designing Interactive Systems, page 765-776. ACM, (2018)User Interaction Techniques for Future Lighting Systems., , , , , and . INTERACT (4), volume 6949 of Lecture Notes in Computer Science, page 744-745. Springer, (2011)Funky-Design-Spaces: Interactive Environments for Creativity Inspired by Observing Designers Making Mood Boards.. INTERACT (3), volume 9298 of Lecture Notes in Computer Science, page 474-492. Springer, (2015)Social and spatial interactions: shared co-located mobile phone use., , and . CHI Extended Abstracts, page 3223-3228. ACM, (2010)Where Art Meets Technology: Integrating Tangible and Intelligent Tools in Creative Processes., , , , , , and . CHI Extended Abstracts, page 1-7. ACM, (2020)