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Augmented reality-based exergames for rehabilitation., , , , , and . MMSys, page 22:1-22:10. ACM, (2016)H-TIME: Haptic-enabled Tele-Immersive Musculoskeletal Examination., , , , , and . ACM Multimedia, page 137-145. ACM, (2017)Mr.MAPP: Mixed Reality for MAnaging Phantom Pain., , and . ACM Multimedia, page 1558-1566. ACM, (2017)Quantifying and Improving User Quality of Experience in Immersive Tele-Rehabilitation., , , , , and . ISM, page 207-214. IEEE Computer Society, (2014)Virtepex: Virtual Remote Tele-Physical Examination System., , , and . Conference on Designing Interactive Systems, page 1729-1742. ACM, (2022)Using Mr. MAPP for Lower Limb Phantom Pain Management., , , , , , and . ACM Multimedia, page 1071-1075. ACM, (2019)Performance and User Experience Studies of HILLES: Home-based Immersive Lower Limb Exergame System., , and . MMSys, page 62-73. ACM, (2023)Design of the Seated Navigation for Immersive Lower Limb Exergame., , and . VRW, page 753-754. IEEE, (2023)Design of Calibration Module for a Home-based Immersive Game Using Camera Motion Capture System., , and . SUI, page 25:1-25:2. ACM, (2022)