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An inclusive design approach for developing video games for children with Autism Spectrum Disorder., , , , , и . Comput. Hum. Behav., (2017)Designing an Interactive Installation for Children to Experience Abstract Concepts., и . Interacción (selected papers), стр. 1-10. Springer, (2007)Bodily Expression of Social Initiation Behaviors in ASC and non-ASC children: Mixed Reality vs. LEGO Game Play., , и . ICMI Companion, стр. 140-149. ACM, (2020)Design strategy to stimulate a diversity of motor skills for an exergame addressed to children., , , , , , и . IDC, стр. 84-91. ACM, (2013)Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism: Comparison with a Control Nondigital Intervention., , , и . Cyberpsychology Behav. Soc. Netw., 23 (1): 5-9 (2020)Achieving Dialogue with Children with Severe Autism in an Adaptive Multisensory Interaction: The 'MEDIATE' Project., , , и . IEEE Trans. Vis. Comput. Graph., 11 (6): 734-743 (2005)Moving through the past: design and evaluation of a full-body interaction learning environment for a public space., , и . Interacción, стр. 54:1-54:3. ACM, (2017)Learning from Failures in Designing and Evaluating Full-Body Interaction Learning Environments., и . CHI Extended Abstracts, стр. 1065-1074. ACM, (2017)Starting Research in Interaction Design with Visuals for Low-Functioning Children in the Autistic Spectrum: A Protocol., , , , , , , , , и 1 other автор(ы). Cyberpsy., Behavior, and Soc. Networking, 9 (2): 218-223 (2006)Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments., , и . TEI, стр. 332-339. ACM, (2016)