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Visual Interfaces and User Experience: Augmented Reality for Architectural Education: One Study Case and Work in Progress.

, , , и . DICTAP (1), том 166 из Communications in Computer and Information Science, стр. 355-367. Springer, (2011)

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User experience and access using augmented and multimedia technologies: special issue of UXeLATE (2012) Workshop and HCI International Conference (2013) special sessions.. Universal Access in the Information Society, 14 (3): 307-310 (2015)Visual Interfaces and User Experience: Augmented Reality for Architectural Education: One Study Case and Work in Progress., , , и . DICTAP (1), том 166 из Communications in Computer and Information Science, стр. 355-367. Springer, (2011)Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies., , и . Universal Access in the Information Society, 14 (3): 311-332 (2015)TPS2 Approach Applied to Requirements Engineering Curriculum Course., , , , , , и . HCI (27), том 13328 из Lecture Notes in Computer Science, стр. 461-477. Springer, (2022)Videogame Technology in Architecture Education., , , , и . HCI (3), том 9733 из Lecture Notes in Computer Science, стр. 436-447. Springer, (2016)Augmented and Geo-Located Information in an Architectural Education Framework., , , , и . HCI (17), том 8526 из Lecture Notes in Computer Science, стр. 15-26. Springer, (2014)From Formal to Informal 3D Learning. Assesment of Users in the Education., , , и . HCI (24), том 9192 из Lecture Notes in Computer Science, стр. 460-469. Springer, (2015)E-Learning and Serious Games - New Trends in Architectural and Urban Design Education., , и . HCI (24), том 9192 из Lecture Notes in Computer Science, стр. 632-643. Springer, (2015)Personal Data Broker: A Solution to Assure Data Privacy in EdTech., , , , , и . HCI (25), том 11590 из Lecture Notes in Computer Science, стр. 3-14. Springer, (2019)Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models., , , , и . Comput. Hum. Behav., (2014)