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Does interpupillary distance (IPD) relate to immediate cybersickness?

, , , and . VR Workshops, page 661-662. IEEE, (2023)

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Boundaries Reduce Disorientation in Virtual Reality., , , and . Frontiers Virtual Real., (2022)Who Are Virtual Reality Headset Owners? A Survey and Comparison of Headset Owners and Non-Owners., , , , and . VR, page 687-694. IEEE, (2021)Keep It Brief: Videoconferencing Frequency and Duration as Predictors of Visual and Body Discomfort., , , , , and . Int. J. Hum. Comput. Interact., 40 (5): 1150-1161 (March 2024)Distance Perception in the Oculus Quest and Oculus Quest 2., , , and . Frontiers Virtual Real., (2022)Does interpupillary distance (IPD) relate to immediate cybersickness?, , , and . VR Workshops, page 661-662. IEEE, (2023)Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (5): 2037-2046 (2022)Boundaries facilitate spatial orientation in virtual environments., , , , , , , , and . SUI, page 20:1-20:2. ACM, (2021)Individual Differences & Task Attention in Cybersickness: A Call for a Standardized Approach to Data Sharing., , , , , and . VR Workshops, page 161-164. IEEE, (2021)