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Measuring the Performance Impact of Using the Microsoft HoloLens 1 to Provide Guided Assembly Work Instructions., , , и . J. Comput. Inf. Sci. Eng., (2020)Game-day football visualization experience on dissimilar virtual reality platforms., , , , , , , , , и 2 other автор(ы). ERVR, том 9392 из SPIE Proceedings, стр. 939202. SPIE, (2015)Designing Adaptive Extended Reality Training Systems Based on Expert Instructor Behaviors., и . IEEE Access, (2021)Editorial: Remote XR user studies., , , , , и . Frontiers Comput. Sci., (2023)Comparison of a Virtual Game-Day Experience on Varying Devices., , , , , , , и . Computer Vision Applications in Sports, стр. 30-37. Society for Imaging Science and Technology, (2017)Translating Virtual Reality Research into Practice as a Way to Combat Misinformation: The DOVE Website., , , и . HCI (44), том 1498 из Communications in Computer and Information Science, стр. 341-348. Springer, (2021)Remote XR Studies: Exploring Three Key Challenges of Remote XR Experimentation., , , , , , и . CHI Extended Abstracts, стр. 121:1-121:4. ACM, (2021)Enhancing Lifeguard Training through Virtual Reality., , , , , , и . ERVR, Society for Imaging Science and Technology, (2020)Teleporting through virtual environments: benefits of navigational feedback and practice., , , и . Virtual Real., 27 (2): 1315-1326 (июня 2023)Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces., , , , , , , и . IEEE Trans. Vis. Comput. Graph., 28 (5): 2037-2046 (2022)