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The validity of student evaluation of teaching in higher education: love me, love my lectures?

, , , and . Assessment & Evaluation in Higher Education, 25 (4): 397-405 (2000)

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http://online.liebertpub.com/doi/abs/10.1089/109493100316067. (April 2000)Social Interactions in Online Gaming., , , , , , and . Int. J. Game Based Learn., 1 (4): 20-36 (2011)Delegation in international monetary policy games*, , and . European Economic Review, 38 (5): 1057--1069 (May 1994)A Cross-Genre Study of Online Gaming: Player Demographics, Motivation for Play, and Social Interactions Among Players., and . Int. J. Cyber Behav. Psychol. Learn., 2 (1): 13-29 (2012)An Empirical Study of Problematic Internet Use and Self-Esteem., and . Int. J. Cyber Behav. Psychol. Learn., 1 (1): 13-24 (2011)Online gaming as an educational tool in learning and training., and . Br. J. Educ. Technol., 38 (3): 535-537 (2007)Internet usage and 'internet addiction' in students and its implications for learning., , , and . J. Comput. Assist. Learn., 15 (1): 85-90 (1999)Sociodemographic Correlates of Internet Gambling: Findings from the 2007 British Gambling Prevalence Survey., , , , and . Cyberpsychology Behav. Soc. Netw., 12 (2): 199-202 (2009)Prevalence of Pathological Internet Use among University Students and Correlations with Self-Esteem, the General Health Questionnaire (GHQ), and Disinhibition., , and . Cyberpsychology Behav. Soc. Netw., 8 (6): 562-570 (2005)Effects on Gambling Behaviour of Developments in Information Technology: A Grounded Theoretical Framework., and . Int. J. Cyber Behav. Psychol. Learn., 1 (4): 36-48 (2011)