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Assessing binge-watching behaviors: Development and validation of the "Watching TV Series Motives" and "Binge-watching Engagement and Symptoms" questionnaires., , , , , и . Comput. Hum. Behav., (2019)Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model., , , , , и . Comput. Hum. Behav., (2024)Which psychological factors influence Internet addiction? Evidence through an integrative model., , , и . Comput. Hum. Behav., (2015)Identifying the psychological processes delineating non-harmful from problematic binge-watching: A machine learning analytical approach., , , , , , и . Telematics Informatics, (2022)Online sexual activities: An exploratory study of problematic and non-problematic usage patterns in a sample of men., и . Comput. Hum. Behav., (2016)Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth., , , , , , и . Comput. Hum. Behav., 29 (1): 103-109 (2013)Too good to be cautious: High implicit self-esteem predicts self-reported dangerous mobile phone use., , , , , , и . Comput. Hum. Behav., (2020)Problematic social networking sites use and attachment: A systematic review., , , , и . Comput. Hum. Behav., (2022)Challenges and trends of identification and treatment of disorders associated with problematic use of Internet, , , , , , , и . (августа 2014)Problematic involvement in online games: A cluster analytic approach., , , , , и . Comput. Hum. Behav., (2015)