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Towards Participatory Design of Social Robots., , , и . INTERACT (2), том 11747 из Lecture Notes in Computer Science, стр. 527-535. Springer, (2019)Affective Tabletop Game: A New Gaming Experience for Children., , , , , , , и . Tabletop, стр. 44-51. IEEE Computer Society, (2007)User Modeling Approaches towards Adaptation of Users' Roles to Improve Group Interaction in Collaborative 3D Games., , , , и . HCI (4), том 6764 из Lecture Notes in Computer Science, стр. 668-677. Springer, (2011)As I am not you: accommodating user diversity through adaptive rehabilitation training for multiple sclerosis patients., , и . OZCHI, стр. 424-432. ACM, (2012)SEKO: Smart System for Assisting Home-Based Rehabilitation of Knee Arthroplasty Patients., , , , , , , и . HSI, стр. 214-220. IEEE, (2018)Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process., , , , и . TAMODIA, том 5963 из Lecture Notes in Computer Science, стр. 58-71. Springer, (2009)aMAZEd: designing an affective social game for children., , , , , , и . IDC, стр. 53-56. ACM, (2007)Overcoming the distance between friends., , и . BCS HCI (2), стр. 79-82. BCS, (2007)Adaptivity in Virtual Environments: Enhancing User Interaction and Accommodating User Diversity. Hasselt University, Belgium, (2011)Hassel University oai:documentserver.uhasselt.be:1942/13021.A Conceptual Framework for Adaptation and Personalization in Virtual Environments., , и . DEXA Workshops, стр. 284-288. IEEE Computer Society, (2009)