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CETA: designing mixed-reality tangible interaction to enhance mathematical learning.

, , , , , , and . MobileHCI, page 29:1-29:13. ACM, (2017)

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Auditory and haptic feedback to train basic mathematical skills of children with visual impairments., , , , and . Behav. Inf. Technol., 42 (8): 1081-1109 (June 2023)Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities., , , , , , and . CHI, page 606:1-606:14. ACM, (2023)LETSmath., , , , , , , and . MobileHCI Adjunct, page 313-320. ACM, (2018)Snooping on Snoopers: Logging as a Security Response to Physical Attacks on Mobile Devices., , and . CoRR, (2022)Coding with Colors: Children's Errors Committed While Programming Robotito for the First Time., , , , , and . INTERACT (4), volume 14145 of Lecture Notes in Computer Science, page 439-443. Springer, (2023)CETA: open, affordable and portable mixed-reality environment for low-cost tablets., , , , , , and . MobileHCI, page 47:1-47:7. ACM, (2017)A Methodology to Simulate LST Directional Effects Based on Parametric Models and Landscape Properties., , , and . Remote Sensing, 10 (7): 1114 (2018)Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators., , , , , , and . Int. J. Child Comput. Interact., (2022)LEGOWorld: Repurposing Commodity Tools & Technologies to Create an Accessible and Customizable Programming Environment., , , , and . CHI Extended Abstracts, page 273:1-273:6. ACM, (2021)Co-Designing with Mixed-Ability Groups of Children to Promote Inclusive Education., , , , , and . IDC, page 715-718. ACM, (2022)